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Tuesday, June 10, 2008

Scientific Study Of Gaming Business Model Supports Surprising Results

A recent study performed by the RU Heinous Think Tank has made some surprising speculative theories in regards to the gaming business model. The study itself considered two important factors in relation to changes with gaming delivery. Firstly, the increasing cost of the cover price of games. Secondly, the reduction in average hours of single player content.
"We are tracking an exciting trend in gaming which will ultimately allow developers to release games with absolutely no content at maximum profit. Therefore maximizing their returns completely. We anticipate that with the growth of online delivery that gamers are going to be able to purchase games filled with nothing even faster than before," Stanley Finch said on behalf of the RU Heinous Think Tank.
The study has tracked changes in delivery and pricing of games since the creation of the industry only thirty years ago. They have then compiled this data and then extrapolated it with consideration given to one primary factor: the average play time until game completion.
"We faced a difficult set of circumstances. If you go back to the beginning of gaming then you will find that a lot of games were infinite. They would go on until you ran out of lives. Essentially, what you have here is gaming endorsing the Socialist view of the world. Where someone gets something for practically nothing. Over time gaming has broken free of its socialist beginnings and embraced the capitalist model. This is where we have to push the industry. People have to pay a lot of money and get the best quality nothing that money can buy. We believe that within no time at all gamers will be paying a premium price for a quality game that can be completed in a matter of seconds. From there it will be a short step to the perfect business model for gaming manufacturers," Stanley Finch said.
Based on the current study it is anticipated that gamers could be paying this top dollar premium for games within the next five to ten years. Within five years the average single player gaming time will drop down to less than five hours and cover prices will double. Following on from their data extrapolation it is entirely possible that with the release of episodic content that within ten years gaming time could drop down to below an hour per episode with up to ten years development time. The study anticipates that by this time gamers may pay up to $1000 for this kind of episodic content. From there we have just reached the tip of the iceberg with gaming times dropping dramatically from there. By the time we reach 2025 gaming times could be as low as a minute with prices up to $10,000 per game. The researchers at RU Heinous Think Tank say that "these are definitely exciting times for gaming".
"Some uninformed soothsayers say that this is a growing problem within the gaming industry. But we currently do not believe that developers are actually making enough money for their games. Extended development times mean that developers have to sacrifice too much in order to create their product. We believe that gamers should pay an absolute premium for such a product and our study supports this."
The RU Heinous Think Tank is responsible for a number of exciting studies in to the gaming industry, including: Gamers Diets and the long term side effects of DVD Consumption, and Stamping out Socialism from Gaming A Study in to NeoConservative Trends in Gaming.

1 Comments:

  • At 2:24 pm, Anonymous Anonymous said…

    i think the more people aggree to pay to play per month, and keep on paying for crappy single playing content, and not standing up to the man, you could actually see this coming true.


    stand up to the man, don't pay or play for a game if it is crap, and maybe the big guys might start giving better quality and longer hours in games for your money.

     

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