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Sunday, February 05, 2006

Fallout 2 is one of my favourite RPGs. Apparently, if you haven't played Fallout, but have played Arcanum they use the same combat system/engine. Fallout was an expansive RPG with a massive world and open ended type gameplay (not entireley, but the best at the time).

Over the last couple of weeks I've been playing a bit of Fallout Tactics. This is a toned down version of fallout which is primarily combat based. You can play it in either real time or turn based. I really enjoy the turn based combat and have got it set that way.

The maps in this game are larger than some of the maps in UFO Aftershock. So much so, that a turn based mission will take you a good two to three hours to complete. The character development in game is the same as in Fallout. You have a number of base stats which govern your abilities. Then you have a large number of skill sets that you can improve in. (Small arms, mellee, first aid, doctor, stealing/theft, repair, etc). Fallout also has once of perks which can be implemented at set intervals during your level ups. The perk may be an instant level up or having the ability to see better at night. There is a good range of perks (some of them relatively useless, but still funny) to choose from to advance your character.

One of the things that I love about this franchise is the humour. There are more funny moments than you can possibly mention. It is possible to choose as a skill when you create your character that your enemies die in the most grizzly and unfortunate ways. When you approach enemies there is always some sort of funny banter going on.

Fallout Tactics progresses quite well. You will be given a number of objectives at the start of your mission. Then you can go about your business in any way you choose. If you don't have to kill everyone on the map then you can use stealth as your main form of offence (what's the fun in that?). Your characters don't start with many items. The idea being that you collect as much as you can from the map and the enemies you kill. At the end of the mission you can then sell those items at a depreciated value and upgrade your existing items.

There is something compelling about these games. They are excellent and very hard to fault. Even with the six or so years that have passed since they were released they have not aged that much. The main difference being their fixed perspective (isotropic, I think it is) 3D view. We are so used to a fully 3D RPG now. The humour in them is timeless and the level of enjoyment and satisfaction you will get from completing a level shows that there is something missing from the current generation of games.

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