Peer Pressure for Episodic Game Content
"It's a broken business model," he warned the audience, claiming that games already operated on a successful episodic formula thanks to regular franchise releases and sequels. He also said that the choice to release games piecemeal at lower prices over the web just will not work, and will turn consumers off: "It's not feasible to bring out a level every week - you'll see a lot of recycled content. Fatigue will set in, and franchise fatigue means dimishing returns." (excerpt from MCV)
Anyway, at least someone is talking about it.
Article referenced from MCV. For original article click on this link.
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