Console Vs Computer
However, traditionally the console was the device which brought gaming to lounge rooms and the home. The Atari 2600 was the first console which I can recall in Australia and the first which I owned. For someone who was too young to travel to arcades it was my first experience with video games. While there were some games floating around for computers (I can recall Load Runner on the Macintosh) many of the major gaming releases at the time were on the console. After the Atari came the Commodore 64. A computer which was designed specifically as a GDD and the first real division we see in the console Vs computer gaming war. The Commodore 64 and later the Commodore Amiga were probably the two best GDDs ever created. The Commodore 64 saw a massive boost in gaming and the establishment of the home gaming industry. It also saw the beginnings of a divide between console and computer. However, I would argue that the Commodore 64 was little more than a console with a keyboard. Essentially, you still used cartridges or cassettes to load the games. You plugged in a joystick to play the games and, if you were lucky enough, you had a floppy disc drive to play the games. However, the Commodore 64 was not like computers of today. It was not upgradable. It was a glorified console.
It was really in the early 90s that the home PC became the GDD which has shaped games of today. The thing about consoles is that they don't age well. They are stuck in a time warp based around the date of their creation. They will not be able to improve on the performance from which they were built. Certainly the programmers will get better at coding the machines, but the technology in them cannot change. Where as PCs are upgradable. With this upgradability also creates a divide for gamers related to performance. Not all PCs are equal and some are definitely more equal than others. This also created a divide in gamers. There are the so-called gaming purists, the ones who would sell their own mother to have enough money to upgrade their PCs with the latest devices in order to play the games with the best frame rate and the highest resolution. All others fell into the broad category of casual gamers. Casual gamers may even own a PC and a console. Whereas the gaming "elite" specifically focussed their attention on spending money on their PCs and refining their skills with a mouse and keyboard.
PCs have definitely been able to cater for a broader spectrum of games across a number of different genres. PCs have also allowed far more diversity with independent gaming developers. Consoles have not been Real Time Strategy friendly devices. Controllers are much more difficult to streamline for such games. And the most important factor is that consoles are seen as being a GDD catering specifically for casual gamers and not the hard core.
One of the reasons for this is based around the controller. It is seen as a slower input device. It is more difficult to run backwards, shoot and aim as opposed to the mouse and keyboard. Whereas the mouse and keyboard is seen as being the fundamental tool kit for the hard core gamer. This can be seen be the sheer number of mouses available in the market now. The ridiculous nature of mouse mats (glass, teflon coated, inflatable friends of the hard core gamer guaranteed to keep them from feeling lonely on a 24 hour coffee and Red Bull fueled gaming session). All of these emerging niche markets have been created by the so-called "hard core" gamers who literally lust for some form of domination over their online rivals.
Microsoft are attempting to bridge that divide somewhat. They want the Xbox 360 to be able to compete with PC gamers online. This has many PC Gamers laughing in the face of their somewhat retarded controller cousins. Knowing that they are going to have the edge when it comes to a face-to-face show down online. Yelling, "I'm going to pawn those console noobs," into the void of their empty rooms or over teamspeak to their PC weilding mates.
What does it matter unless you are a professional gamer? What does it matter whether you get your thrills running a console or a PC?
The reason why I have considered these things is because I was lucky enough to become the owner of an Xbox 360 before Christmas. I have enjoyed playing it so much that I haven't played anything new on the PC since. It has been an opportunity for me to, once again, explore my gaming roots which began with a console. While I have thoroughly enjoyed playing Gears of War I have also spent many hours on Xbox Live Arcade playing Geometry Wars and Billiards. For me the consoles simplify the gaming process. I don't worry about my email. I don't worry about who's online I just put the DVD in the console and play.
I must be getting soft in my old age because it seems that the Xbox 360 may be here to stay and any PC upgrades I had planned will be put on hold. This doesn't mean that I won't be playing PC Games but if their is a console version of the same game I will probably lean towards getting the console game. No more screaming, die noobs for me. I will probably be the noob at the other end of a console controller.
6 Comments:
At 3:20 pm, Anonymous said…
Sounds exactly like my start to gaming. ie. Atari 2600, C64, Amiga, then PC. Although I did get a playstation before my first PC. I like consoles, and own all the last gen units and the Wii, and I now want to get a 360 and PS3 but will need to wait. The PC will always remain though, but I only play a couple of strategy games and LFS on it now. Consoles are great for the general consumer because you don't need to worry if your system will run it well. Consoles have their games tailored for the system it arrives on. Interesting to see Microsoft release a unit so that PC gamers can use their 360 controllers on their pc. That makes a purchase of their wireless FFB steering wheel a better investment because you can use it on the pc as well.
by the way, good to see some new articles.
At 4:10 pm, thecynicalgamer said…
Hey Threeps. Long time no see. You are looking well.
I bought the Microsoft Wireless Steering Wheel for the Xbox 360. It is a nice unit and not entirely wireless (if you want force feedback functionality you have to have the controller connected to mains power via a wire. lol. however, it is wirelessly connected to the console. lol) and it is not a bad controller. So, far the only game I have been able to play on it has been Project Gotham Racing 3 and the force feedback on it is average at best. I have been a fan of Gotham since it was originally released on the Dreamcast (yes, I owned one and still do) as Metropolis Street Racer and I don't think that the current PGR is as good as the others. I am hoping that Forza 2 will offer a better "sim" type driving offer on the console.
The Xbox 360 rocks. I am a bit disappointed that I haven't kept some of the older consoles which I have owned. I was given a C64 joystick with 20 games on it the Xmas before last and spent a lot of time playing Paradroid and Speedball (two of my favourites).
At the moment my PC will sit relatively idle until Stalker comes out. Until I can find an awesome sponsor for the site who is prepared to pay for the games I review I have to pay for them out of my own pocket.
I understand why retro gaming is so huge. I still have many fond memories of older games occupying an important time in my childhood and replaying them is somewhat like reliving them ... sort of.
At 8:00 am, Anonymous said…
I've got MSR on Dreamcast too. I loved it back then, never completed it though.
One joystick with both Paradroid and Speedball. Heaven on a stick.
I still have 2 C64's, along with a hell of a lot of other GDDs (great acronym, you've been working on a military base for too long).
It's a shame about the MS xbox360 wheel being below average. This was one of the reasons I was thinking of getting a 360. Maybe it's just the implementation in the game, a bit hard to tell when that's the only one you've tried. The adapter should be out soon, for around the $30 to use your 360 controllers on PC. It'd give you a better comparison to your other wheel.
At 9:31 am, thecynicalgamer said…
I will have to clarify my comment (without making this a review of the MS Wireless 360 wheel). I don't think the wheel is below average. The build quality on the wheel is extremely good. The clamp works very well and the pedals are better than the MOMO pedals. You can even unhinge the clamp and sit the wheel on your lap (why you would want to drive like that is beyond me, the wheel slides all over the place).
However, the force feedback in PGR is below average. Whether force feedback for the game was an after thought or implemented entirely from the beginning I honestly don't know. So, whether the game is a good test of the force feedback quality of the wheel is something which I don't know. Forza 2 will have force feedback implemented as a fundamental aspect of the gameplay from the beginning of its development. Forza 2 should be a much better test of how well the force feedback works on this wheel.
Having said all of this, I wonder whether Logitech, with all of their experience in making force feedback wheels will release a decent wheel for the Xbox 360?
At 7:35 am, Anonymous said…
hey threeps,
just wondering, i have heard alot of good reports about the Wii.
whats it like for u?
(if u are still reading this are anyway :-))
At 12:40 pm, thecynicalgamer said…
mmmmm .... basha is here. I thought I sensed a disturbance in the force.
Oh ... it's not that. Bash just farted again.
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