I am not going to enter in to the debate about whether Starforce allegedly does nefarious things to peoples systems. I'll let other people debate this. What I wanted to point out was that there is a strange disparity between the release of games with Starforce copy protection in the US and the rest of the world. You can find games releases around the rest of the world which has Starforce copy protection and the same game released in the US without it. This is an interesting point. Why is it that a distributor would include the game without Starforce copy protection in the US and not for the rest of the world? Is it because their is a law suit brewing in the states against Starforce? From what I understand Starforce is an integral part of the gaming software so the developers have to go through a process to remove it from the installer. One example of this is Toca Touring Cars (or V8 Supercars 3). The Australian version of this software ships with Starforce the US version doesn't.
The good thing about this is that some developers are dropping Starforce entirely. Ubisoft is rumoured to be getting rid of it from their future game line up and apparently so is 10tacle studios. The antiStarforce sentiment in the gaming community is growing. Unfortunately, Starforce labels most of those people who have issues with the software or are opposed to it for whatever reason to be pirates, which places anyone who has legitimate issues with the copy protection itself in to this bracket.
While there is a need for copy protection, surely it shouldn't be intrusive and it should definitely apply to the whole world and not just the part of it which might cost them the most legal dollars to fight.
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