Photobucket - Video and Image Hosting

One person's gaming journey, one month at a time. BLOG ENTRIES ARE NOT TO BE REPRODUCED WITHOUT WRITTEN PERMISSION

Google

Thursday, March 15, 2007

Game Pricing - Australia's Raw Deal

Video Game pricing in Australia is a rort. The release of Stalker this month will see it's RRP set at $89.95 in Australia. However, in the US the game will be released for only $39.95 (US) or, as converted currency, approx. $51 (Aus). That means that somewhere along the line we are paying an additional $38 or 40 per cent of the cover price again. Where does this money go?

Surely the cost of importing the product, or even producing it here does not warrant an additional 40 per cent in cover price. What is stopping consumers purchasing their PC games online at amazon and paying an additional $10 in postage. They will still be paying a significant amount less than purchasing the product here. The sad thing is that doing this would take away trade from Australian traders. I know, being in a retail shop, that the additional 40 per cent is definitely not going in to the retail shop owners pockets. In fact the percentage of profit made by retailers on the pricing of games has gradually been going down (like everything else) over the last couple of years. It used to be that in the book industry the retailer made approx. 100 per cent markup on the purchased price of literature.

Who is it that sucks up the money that comes out of our pockets. If it is not the retailer (and I assure you it definitely is not) then it must be the publishers and developers who are making the extra money out of Australian Gamers. PC Games are not region encoded and can be played on any PC anywhere. What incentive is there to keep gamers' dollars in Australia when they can easily pay and download a game from overseas for a much cheaper price (direct2drive). Then you have the other consideration. The gaming industry is obsessed with Piracy . So much so that id creator John Carmack came out in the last week and said that piracy is costing the industry billions. They don't seemed to be too concerned about ripping consumers off and turning them in to pirates. No one comes out and says that unfair regional pricing is costing consumers billions. John Carmack is more concerned about what is not going in to his hip pocket as opposed to what is coming out of yours. Why would consumers want to pay an additional 40 per cent on the cover price of exactly the same product? Where is the additional 40 per cent of value in the product they are paying more for?

As a further comparison. Ghost Recon Advanced Warfighter 2 retails for $59.99 (US) in the states. Converted currency makes it approx. $76 (AUS). However, the RRP for this game in Australia is $119.95. This is an additional $43 on the converted American price.

I am an Australian consumer and I am angry about the price difference. Where is the money going? and if we are meant to have a global economy why isn't there pricing parity? Of course, the film industry know all about the need or want to be able to control world wide releases and pricing of DVD movies through their region encoding.

The industry is more than happy to jump up and down and cry like babies when they talk about the cost of piracy to the industry. However, they are reluctant to talk about the inconsistancy of pricing around the world for the same product and how much this costs consumers. You'll find that this does not just occur with games either, but all products. I am not an advocate for pirates, but I don't believe that consumers in one part of the world should have to pay an equivalent 40 per cent more on the cover price than those from elsewhere in the world.

6 Comments:

  • At 1:29 pm, Anonymous Anonymous said…

    I agree mate, well said. I chose to purchase Battlefield 2142 online on EA's 'EA Link' service for US$49.99 instead of paying up to AU$109.95 for a copy locally for that very same reason.

     
  • At 5:42 pm, Blogger thecynicalgamer said…

    I find it extremely frustrating that there seems to be no reason for the inflated sales prices in Australia.

    An easy way to combat pirating would be to reduce the sales price of the game (make it on parity with the US). They will sell a lot more games and encourage more people to purchase the games.

     
  • At 5:45 pm, Anonymous Anonymous said…

    Gone are the days when 100% of the time you got what you payed for. Meaning that if you payed for the cheapest version you recieved the lowest quality version. People understood and accepted that.

    This day and age you can fork out top dollar and still get a crappy product. Industries expect you to buy a product without first testing it , let alone seeing if it works properly. They do not care because they allready have your money, the industry is a huge mess, the pricing is just one small aspect that stands out and jumps at you.

    People often pirate games not because they dont want to pay for it, but because they are unsure if it is even worth buying. Almost all the games I have played over the pasy 10 years I have pirated first. If it was good enough I normally ended up buying a legit copy, thankfully I have saved myself thousands of dollars after discovering within a hour of playing a game that the product is a lemon.

    A new title on a old game (ala port royale & the 5 varients that offer the same game with about 3 weeks worth of effort to alter it)

    A game that simply doese not run , even after all the updates and patches. Would anyone accept a new car that doesnt even get you home?

    The real kicker, pirated games mean that you dont have to deal with malware(I had starfucker break my last comp) or 30 digit numbers and cd codes. You do not have to worry about your "play disc" being destroyed from excessive use - so much so that you cannot install from it again.

    The system is flawed, it needs to be rebuilt from the ground up. Only then will you be able to address everything at once.

    Price of games
    Release date of games
    Quality of games
    Demo of games (even if it is restricted to retail venues only.)
    Ownership of a version of games (meaning if you buy it once, you shouldnt have to ever purchase it again).


    Oh how smoothly the industry would run if somehow that could come true.

     
  • At 6:51 pm, Anonymous Anonymous said…

    Look at the ps3 as well, selling for more here than anywhere else, and to add to the pain, they have also removed the backwards compatibility chip. So we are paying more for less. How does that make any sense?

     
  • At 7:22 pm, Blogger thecynicalgamer said…

    The PS3 is a good example too. Considering all of the units are produced overseas and imported the cost to import each unit could not possibly justify the price hike.

    I was in EB today and the girl there was convinced that she received an email to say that Sony had put the backwards compatibility chip back in to the Australian console.

     
  • At 11:09 pm, Anonymous Anonymous said…

    Thats why I buy my games from Thailand, long live globalisation!

     

Post a Comment

<< Home